Updated Mar 17, 2026 by game – Verband der deutschen Games-Branche e. V.
The German games industry report for 2019 provides a comprehensive overview of the sector, covering market analysis, employment data, and industry policy demands.
The report details the state of the German gaming market, including specific sections on consumer demographics and software entertainment trends.
Industry infrastructure is highlighted through the analysis of the gamescom event, the Deutscher Computerspielpreis, and the Stiftung Digitale Spielekultur.
The document outlines 10 specific policy demands formulated by the German games industry to support sector growth and development.
Employment figures and the number of active companies within the German games sector are analyzed to provide a snapshot of the industry's economic footprint.
The report includes dedicated sections on the growth and status of eSports within the German market.
The publication serves as an official industry reference provided by the 'game – Verband' trade association.
The German games industry report for 2019 provides a comprehensive overview of the sector, covering market analysis, employment data, and industry policy demands.
The report details the state of the German gaming market, including specific sections on consumer demographics and software entertainment trends.
Industry infrastructure is highlighted through the analysis of the gamescom event, the Deutscher Computerspielpreis, and the Stiftung Digitale Spielekultur.
The document outlines 10 specific policy demands formulated by the German games industry to support sector growth and development.
Employment figures and the number of active companies within the German games sector are analyzed to provide a snapshot of the industry's economic footprint.
The report includes dedicated sections on the growth and status of eSports within the German market.
The publication serves as an official industry reference provided by the 'game – Verband' trade association.