Updated Mar 17, 2026 by Game Developers Conference
The PlayStation 5 is the primary console of interest for 44% of developers, while interest in VR and AR has cooled to 38% as the market consolidates around the Oculus Quest.
Remote work has proven effective, with 66% of professionals reporting stable or increased productivity, despite project delays rising from 33% to 44% year-over-year.
Labor tensions remain high, as 30% of the workforce reports 'crunch' weeks exceeding 60 hours, leading to 51% of developers supporting unionization.
Only 3% of developers believe the traditional 30% revenue cut taken by digital storefronts is justified, indicating a strong industry push for more equitable distribution models.
While 60% of studios have launched diversity and inclusion programs, the workforce remains 73% male, and only 31% of developers have implemented specific accessibility measures.
Industry growth remains robust, with 47% of studios expanding their staff despite the challenges of transitioning to remote work environments.
The PlayStation 5 is the primary console of interest for 44% of developers, while interest in VR and AR has cooled to 38% as the market consolidates around the Oculus Quest.
Remote work has proven effective, with 66% of professionals reporting stable or increased productivity, despite project delays rising from 33% to 44% year-over-year.
Labor tensions remain high, as 30% of the workforce reports 'crunch' weeks exceeding 60 hours, leading to 51% of developers supporting unionization.
Only 3% of developers believe the traditional 30% revenue cut taken by digital storefronts is justified, indicating a strong industry push for more equitable distribution models.
While 60% of studios have launched diversity and inclusion programs, the workforce remains 73% male, and only 31% of developers have implemented specific accessibility measures.
Industry growth remains robust, with 47% of studios expanding their staff despite the challenges of transitioning to remote work environments.