Updated Mar 23, 2026 by GREE
GREE Holdings reported FY2026 Q2 consolidated net sales of ¥12.7 billion and an operating profit of ¥0.4 billion, with ordinary profit bolstered by ¥0.58 billion due to yen depreciation.
Operating profit declined from ¥1.11 billion in Q1 to ¥0.59 billion as fixed costs rose by ¥0.63 billion, driven by increased labor, rental, and outsourcing expenses for console game development and VTuber production.
The Game Business achieved ¥7.1 billion in sales and ¥0.5 billion in operating profit, successfully returning to profitability despite earlier negative forecasts.
VTuber segment sales reached a record high with ¥0.2 billion in operating profit, supported by a 50% quarter-over-quarter growth in the Production Business driven by events and commerce.
Full-year operating profit expectations were raised from ¥3.6 billion to ¥4.4 billion due to aggressive cost control, even as sales forecasts were adjusted downward.
IP business sales grew 41% quarter-over-quarter to ¥0.5 billion, fueled by new smartphone game launches and anime distribution.
The DX segment generated ¥1.84 billion in sales and ¥0.18 billion in operating profit, with the company shifting toward recurring-earnings models and planned roll-up M&A.
GREE Holdings reported FY2026 Q2 consolidated net sales of ¥12.7 billion and an operating profit of ¥0.4 billion, with ordinary profit bolstered by ¥0.58 billion due to yen depreciation.
Operating profit declined from ¥1.11 billion in Q1 to ¥0.59 billion as fixed costs rose by ¥0.63 billion, driven by increased labor, rental, and outsourcing expenses for console game development and VTuber production.
The Game Business achieved ¥7.1 billion in sales and ¥0.5 billion in operating profit, successfully returning to profitability despite earlier negative forecasts.
VTuber segment sales reached a record high with ¥0.2 billion in operating profit, supported by a 50% quarter-over-quarter growth in the Production Business driven by events and commerce.
Full-year operating profit expectations were raised from ¥3.6 billion to ¥4.4 billion due to aggressive cost control, even as sales forecasts were adjusted downward.
IP business sales grew 41% quarter-over-quarter to ¥0.5 billion, fueled by new smartphone game launches and anime distribution.
The DX segment generated ¥1.84 billion in sales and ¥0.18 billion in operating profit, with the company shifting toward recurring-earnings models and planned roll-up M&A.