Updated Mar 21, 2026 by GREE
FY2026 Q1 consolidated net sales reached ¥12.8 billion with an operating profit of ¥1.1 billion, representing a 63% year-over-year increase in profit despite a sequential sales decline.
Management revised full-year sales estimates upward to ¥56.4 billion, positioning FY2026 as a foundational investment year before projected significant growth in FY2027.
The Investment Business generated ¥1.4 billion in operating profit from a ¥53 billion asset pool, maintaining an unrealized portfolio value of ¥38.9 billion.
The Game segment remains the primary revenue driver at ¥7.5 billion, while the DX Consulting Business achieved record quarterly sales of ¥1.9 billion.
The VTuber Business reached a record quarterly operating profit of ¥0.4 billion, supported by consistent streaming growth and disciplined cost management.
Production and IP sub-segments are currently operating at a loss due to heavy investment and delayed anime revenue cycles, with a return to profitability expected in the second half of the year.
The group is targeting a medium-term profit CAGR of 20% to 25% through FY2028, underpinned by a strong 70% equity ratio.
FY2026 Q1 consolidated net sales reached ¥12.8 billion with an operating profit of ¥1.1 billion, representing a 63% year-over-year increase in profit despite a sequential sales decline.
Management revised full-year sales estimates upward to ¥56.4 billion, positioning FY2026 as a foundational investment year before projected significant growth in FY2027.
The Investment Business generated ¥1.4 billion in operating profit from a ¥53 billion asset pool, maintaining an unrealized portfolio value of ¥38.9 billion.
The Game segment remains the primary revenue driver at ¥7.5 billion, while the DX Consulting Business achieved record quarterly sales of ¥1.9 billion.
The VTuber Business reached a record quarterly operating profit of ¥0.4 billion, supported by consistent streaming growth and disciplined cost management.
Production and IP sub-segments are currently operating at a loss due to heavy investment and delayed anime revenue cycles, with a return to profitability expected in the second half of the year.
The group is targeting a medium-term profit CAGR of 20% to 25% through FY2028, underpinned by a strong 70% equity ratio.