Updated Mar 21, 2026 by GREE
GREE Holdings reported consolidated net sales of ¥15.6 billion and an operating profit of ¥2.2 billion for FY2025 Q2, exceeding forecasts for its core Game and Anime, Metaverse, and DX segments.
The Investment Business recovered significantly, reaching a total valuation of ¥36.3 billion and shifting strategy toward managing third-party capital with new Japanese and U.S. funds targeted for mid-2025.
The Metaverse Business achieved record quarterly sales of ¥2.1 billion, driven primarily by strong performance in its VTuber subsegment and resilient platform earnings.
The Game and Anime segment raised its full-year operating profit forecast due to operational efficiencies and successful anniversary events for 'That Time I Got Reincarnated as a Slime: ISEKAI Memories'.
The DX Business is transitioning to a recurring-earnings SaaS model, marked by the integration of a major subsidiary into GREE X, Inc. to streamline operations.
The company anticipates a short-term profit decline in Q3 due to increased promotional spending for upcoming titles but maintains a medium-term growth outlook through FY2027, supported by a new console gaming expansion.
GREE Holdings reported consolidated net sales of ¥15.6 billion and an operating profit of ¥2.2 billion for FY2025 Q2, exceeding forecasts for its core Game and Anime, Metaverse, and DX segments.
The Investment Business recovered significantly, reaching a total valuation of ¥36.3 billion and shifting strategy toward managing third-party capital with new Japanese and U.S. funds targeted for mid-2025.
The Metaverse Business achieved record quarterly sales of ¥2.1 billion, driven primarily by strong performance in its VTuber subsegment and resilient platform earnings.
The Game and Anime segment raised its full-year operating profit forecast due to operational efficiencies and successful anniversary events for 'That Time I Got Reincarnated as a Slime: ISEKAI Memories'.
The DX Business is transitioning to a recurring-earnings SaaS model, marked by the integration of a major subsidiary into GREE X, Inc. to streamline operations.
The company anticipates a short-term profit decline in Q3 due to increased promotional spending for upcoming titles but maintains a medium-term growth outlook through FY2027, supported by a new console gaming expansion.