Updated Mar 21, 2026 by Koei Tecmo
Koei Tecmo reported a Q1 fiscal year 2026 revenue decline of 15.9% to ¥14.8 billion and a 37.6% drop in operating profit to ¥3.57 billion, primarily due to a lack of major software releases.
Management maintains a full-year sales forecast of ¥92 billion, anticipating a second-half recovery driven by the release of 'Dynasty Warriors: Origins' and a new entry in the 'Nioh' franchise.
The company is aggressively investing in long-term growth through a 10% annual increase in labor costs and a ¥25 billion office acquisition, while maintaining a 50% total shareholder return allocation ratio.
To meet Tokyo Stock Exchange Prime Market listing criteria, the company plans to increase its tradable share ratio to 35% by March 2026.
The 'Nioh' series has surpassed 8 million units sold, with 'Nioh 3' scheduled for release in early 2026 as a cornerstone of the company’s global software strategy.
Geographic strategy focuses on console and PC expansion in North America and Europe, while prioritizing mobile dominance in Japan and China and R&D expansion in Southeast Asia via Singapore.
Koei Tecmo reported a Q1 fiscal year 2026 revenue decline of 15.9% to ¥14.8 billion and a 37.6% drop in operating profit to ¥3.57 billion, primarily due to a lack of major software releases.
Management maintains a full-year sales forecast of ¥92 billion, anticipating a second-half recovery driven by the release of 'Dynasty Warriors: Origins' and a new entry in the 'Nioh' franchise.
The company is aggressively investing in long-term growth through a 10% annual increase in labor costs and a ¥25 billion office acquisition, while maintaining a 50% total shareholder return allocation ratio.
To meet Tokyo Stock Exchange Prime Market listing criteria, the company plans to increase its tradable share ratio to 35% by March 2026.
The 'Nioh' series has surpassed 8 million units sold, with 'Nioh 3' scheduled for release in early 2026 as a cornerstone of the company’s global software strategy.
Geographic strategy focuses on console and PC expansion in North America and Europe, while prioritizing mobile dominance in Japan and China and R&D expansion in Southeast Asia via Singapore.