Updated Mar 21, 2026 by GREE
GREE reported ¥12.9 billion in net sales and a consolidated operating loss of ¥0.1 billion for FY2025 Q1, impacted by a ¥1.4 billion foreign exchange loss and an ¥0.8 billion loss in the Investment Business.
The Metaverse segment demonstrated strong growth, with the VTuber business achieving a 71% year-over-year sales increase and a strategic goal to reach profitability by FY2026.
The Investment Business underperformed due to ¥0.6 billion in valuation losses and write-downs, primarily stemming from crypto assets and funds nearing their settlement periods.
Management projects a recovery in FY2025 Q2, driven by upcoming anniversary events for mainstay game titles and the continued performance of the Game and Anime segment, which saw a recent Chinese launch for Heaven Burns Red.
The company is targeting a 120–140% CAGR for its Metaverse and DX segments as part of its long-term growth strategy.
The DX Business maintained steady profitability while preparing for the third-quarter launch of a new social DX product.
GREE reported ¥12.9 billion in net sales and a consolidated operating loss of ¥0.1 billion for FY2025 Q1, impacted by a ¥1.4 billion foreign exchange loss and an ¥0.8 billion loss in the Investment Business.
The Metaverse segment demonstrated strong growth, with the VTuber business achieving a 71% year-over-year sales increase and a strategic goal to reach profitability by FY2026.
The Investment Business underperformed due to ¥0.6 billion in valuation losses and write-downs, primarily stemming from crypto assets and funds nearing their settlement periods.
Management projects a recovery in FY2025 Q2, driven by upcoming anniversary events for mainstay game titles and the continued performance of the Game and Anime segment, which saw a recent Chinese launch for Heaven Burns Red.
The company is targeting a 120–140% CAGR for its Metaverse and DX segments as part of its long-term growth strategy.
The DX Business maintained steady profitability while preparing for the third-quarter launch of a new social DX product.