Updated Mar 23, 2026 by Koei Tecmo
Koei Tecmo's Entertainment division remains the primary revenue driver, contributing ¥73,917 million in FY24 and accounting for 94% of total company sales.
Gross profit margins experienced a significant contraction, falling from 62% in FY22 Q1 to 25% in FY24 Q4 due to rising costs of sales and SG&A expenses.
Overseas markets are increasingly critical to the company's performance, with international revenue reaching 55.4% of total sales in FY24 Q4.
Digital revenue, including downloads and DLC, now accounts for over 60% of total entertainment sales, underscoring the company's shift toward digital-first distribution.
Operating profit in FY24 Q4 reached ¥8,178 million, a decline from the ¥16,139 million peak recorded in FY22 Q4.
The company's headcount grew by 9% year-over-year, reaching 2,736 employees by the end of FY24.
Return on equity improved to 22.1% in FY24, even as the weighted average cost of capital increased from 2.6% in FY22 to 3.0%.
Koei Tecmo's Entertainment division remains the primary revenue driver, contributing ¥73,917 million in FY24 and accounting for 94% of total company sales.
Gross profit margins experienced a significant contraction, falling from 62% in FY22 Q1 to 25% in FY24 Q4 due to rising costs of sales and SG&A expenses.
Overseas markets are increasingly critical to the company's performance, with international revenue reaching 55.4% of total sales in FY24 Q4.
Digital revenue, including downloads and DLC, now accounts for over 60% of total entertainment sales, underscoring the company's shift toward digital-first distribution.
Operating profit in FY24 Q4 reached ¥8,178 million, a decline from the ¥16,139 million peak recorded in FY22 Q4.
The company's headcount grew by 9% year-over-year, reaching 2,736 employees by the end of FY24.
Return on equity improved to 22.1% in FY24, even as the weighted average cost of capital increased from 2.6% in FY22 to 3.0%.