Updated Mar 23, 2026 by CyberAgent
CyberAgent reported strong Q2 FY2022 growth with net sales rising 23% YoY to ¥362,192 million and operating income increasing 38% to ¥45,527 million.
The Game Development segment was a primary growth driver, achieving ¥127,342 million in sales (up 35.6%) and a 58% surge in operating income.
The Media Business, anchored by ABEMA, grew sales by 30% to ¥52,338 million while successfully narrowing its operating loss to ¥5,804 million.
Internet Advertising remains the company's largest revenue contributor at ¥184,855 million, though operating income growth for the segment was modest at 2%.
The company forecasts full-year net sales of ¥700,000 million and operating income of ¥70,000 million, anticipating a future pullback in game revenue.
Financial stability improved as the equity ratio rose to 35.7% and total liabilities decreased by ¥15.5 million.
Dividend guidance for the fiscal year is set at ¥14 per share, aiming for a 5% dividend yield.
CyberAgent reported strong Q2 FY2022 growth with net sales rising 23% YoY to ¥362,192 million and operating income increasing 38% to ¥45,527 million.
The Game Development segment was a primary growth driver, achieving ¥127,342 million in sales (up 35.6%) and a 58% surge in operating income.
The Media Business, anchored by ABEMA, grew sales by 30% to ¥52,338 million while successfully narrowing its operating loss to ¥5,804 million.
Internet Advertising remains the company's largest revenue contributor at ¥184,855 million, though operating income growth for the segment was modest at 2%.
The company forecasts full-year net sales of ¥700,000 million and operating income of ¥70,000 million, anticipating a future pullback in game revenue.
Financial stability improved as the equity ratio rose to 35.7% and total liabilities decreased by ¥15.5 million.
Dividend guidance for the fiscal year is set at ¥14 per share, aiming for a 5% dividend yield.