Updated Mar 17, 2026 by GREE
GREE reported Q2 FY2022 net sales of ¥19.5 billion and an operating income of ¥2.5 billion, driven by strong performance in its Internet and Entertainment Business.
The mobile game 'That Time I Got Reincarnated as a Slime: ISEKAI Memories' was a primary growth driver, achieving over 2 million downloads within two months of its October 2021 release.
GREE executed a significant capital management strategy by completing a ¥32.7 billion stock repurchase program and cancelling approximately 25.8% of its issued shares.
The company’s Metaverse segment, anchored by the REALITY platform, expanded its global reach by adding support for 12 languages and introducing an eight-person avatar video chat feature.
The Advertising and Media segment successfully entered the SaaS market with 'aumo My Business,' a marketing tool for physical stores that reached over 10,000 participating locations.
The Investment and Incubation division maintained a stable asset base with ¥66.9 billion in total assets under management, focusing on venture capital funds across Japan and the United States.
Future growth strategy centers on a consistent pipeline of two to three in-house game releases per year alongside continued international expansion of metaverse and media platforms.
GREE reported Q2 FY2022 net sales of ¥19.5 billion and an operating income of ¥2.5 billion, driven by strong performance in its Internet and Entertainment Business.
The mobile game 'That Time I Got Reincarnated as a Slime: ISEKAI Memories' was a primary growth driver, achieving over 2 million downloads within two months of its October 2021 release.
GREE executed a significant capital management strategy by completing a ¥32.7 billion stock repurchase program and cancelling approximately 25.8% of its issued shares.
The company’s Metaverse segment, anchored by the REALITY platform, expanded its global reach by adding support for 12 languages and introducing an eight-person avatar video chat feature.
The Advertising and Media segment successfully entered the SaaS market with 'aumo My Business,' a marketing tool for physical stores that reached over 10,000 participating locations.
The Investment and Incubation division maintained a stable asset base with ¥66.9 billion in total assets under management, focusing on venture capital funds across Japan and the United States.
Future growth strategy centers on a consistent pipeline of two to three in-house game releases per year alongside continued international expansion of metaverse and media platforms.