Updated Mar 21, 2026 by Koei Tecmo
Koei Tecmo aims to reach 100 billion yen in sales and 40 billion yen in operating profit by the end of FY2024 through a medium-term management plan.
Operating profit grew 11.6% to 18.32 billion yen in the first half of the fiscal year ending March 2023, despite a 6.6% decline in net sales to 34.76 billion yen.
The company is prioritizing global expansion, with overseas markets projected to account for over 71% of total unit sales for upcoming titles like Wild Hearts and Wo Long: Fallen Dynasty.
Software unit sales increased by 28.2% to 4.68 million units during the first half of the fiscal year, driven by the performance of Fire Emblem Warriors: Three Hopes.
The long-term growth strategy centers on developing a new global intellectual property capable of selling five million units, supported by an annual pipeline of titles targeting two million units each.
Operational stability is supported by an industry-leading 4.2% employee turnover rate and the use of the proprietary Katana Engine to streamline development across console, mobile, and licensing segments.
The company is targeting mobile titles that generate monthly revenues between one and two billion yen to diversify its revenue cycle.
Koei Tecmo aims to reach 100 billion yen in sales and 40 billion yen in operating profit by the end of FY2024 through a medium-term management plan.
Operating profit grew 11.6% to 18.32 billion yen in the first half of the fiscal year ending March 2023, despite a 6.6% decline in net sales to 34.76 billion yen.
The company is prioritizing global expansion, with overseas markets projected to account for over 71% of total unit sales for upcoming titles like Wild Hearts and Wo Long: Fallen Dynasty.
Software unit sales increased by 28.2% to 4.68 million units during the first half of the fiscal year, driven by the performance of Fire Emblem Warriors: Three Hopes.
The long-term growth strategy centers on developing a new global intellectual property capable of selling five million units, supported by an annual pipeline of titles targeting two million units each.
Operational stability is supported by an industry-leading 4.2% employee turnover rate and the use of the proprietary Katana Engine to streamline development across console, mobile, and licensing segments.
The company is targeting mobile titles that generate monthly revenues between one and two billion yen to diversify its revenue cycle.