Updated Mar 17, 2026 by GREE
GREE reported Q2 FY2021 net sales of ¥13.7 billion and operating income of ¥0.6 billion, representing declines from the previous quarter's ¥15.2 billion and ¥1.6 billion respectively.
Net income rose to ¥3.0 billion, driven primarily by gains from investment fund operations rather than core gaming revenue.
The company maintains a strong financial position with ¥89.1 billion in cash and cash equivalents, supporting a ¥4.1 billion stock repurchase program that acquired 7.14 million shares as of January 2021.
International expansion efforts included the November 2020 launch of Another Eden in China via Bilibili and TapTap, alongside the January 2021 release of Assault Lily: Last Bullet.
GREE is shifting its gaming strategy toward a consistent pipeline of two to three in-house titles annually, with Heaven Burns Red identified as a key upcoming project.
The live entertainment segment, anchored by the award-winning REALITY virtual distribution app, continues to serve as a strategic growth pillar alongside media platforms like aumo and LIMIA.
GREE reported Q2 FY2021 net sales of ¥13.7 billion and operating income of ¥0.6 billion, representing declines from the previous quarter's ¥15.2 billion and ¥1.6 billion respectively.
Net income rose to ¥3.0 billion, driven primarily by gains from investment fund operations rather than core gaming revenue.
The company maintains a strong financial position with ¥89.1 billion in cash and cash equivalents, supporting a ¥4.1 billion stock repurchase program that acquired 7.14 million shares as of January 2021.
International expansion efforts included the November 2020 launch of Another Eden in China via Bilibili and TapTap, alongside the January 2021 release of Assault Lily: Last Bullet.
GREE is shifting its gaming strategy toward a consistent pipeline of two to three in-house titles annually, with Heaven Burns Red identified as a key upcoming project.
The live entertainment segment, anchored by the award-winning REALITY virtual distribution app, continues to serve as a strategic growth pillar alongside media platforms like aumo and LIMIA.