Updated Mar 17, 2026 by Koei Tecmo
Koei Tecmo achieved record-high Q1 results for the fiscal year ending March 2022, with net sales rising 80.6% to 20.52 billion yen and operating profit increasing 121.5% to 9.72 billion yen.
The entertainment segment drove the majority of revenue at 19.65 billion yen, fueled by a strong console lineup including Samurai Warriors 5 and significant growth in smartphone and social game titles.
Smartphone and social game revenues nearly doubled year-over-year, supported by the success of Romance of the Three Kingdoms Ha-do and IP licensing agreements like Three Kingdoms Tactics.
Digital adoption for console software accelerated significantly, with the digital download ratio increasing to 61.2% compared to 49.1% in the prior year.
Overseas markets accounted for 51.3% of total sales, though Japan experienced the most substantial growth with a 129.8% year-over-year increase.
The company issued an upward revision for half-year earnings estimates but maintained its full-year forecast due to potential volatility in global securities markets and uncertainty regarding second-half IP licensing revenue.
Future growth strategy centers on a multi-platform approach and the expansion of key mobile titles into international markets, specifically Taiwan and China.
Koei Tecmo achieved record-high Q1 results for the fiscal year ending March 2022, with net sales rising 80.6% to 20.52 billion yen and operating profit increasing 121.5% to 9.72 billion yen.
The entertainment segment drove the majority of revenue at 19.65 billion yen, fueled by a strong console lineup including Samurai Warriors 5 and significant growth in smartphone and social game titles.
Smartphone and social game revenues nearly doubled year-over-year, supported by the success of Romance of the Three Kingdoms Ha-do and IP licensing agreements like Three Kingdoms Tactics.
Digital adoption for console software accelerated significantly, with the digital download ratio increasing to 61.2% compared to 49.1% in the prior year.
Overseas markets accounted for 51.3% of total sales, though Japan experienced the most substantial growth with a 129.8% year-over-year increase.
The company issued an upward revision for half-year earnings estimates but maintained its full-year forecast due to potential volatility in global securities markets and uncertainty regarding second-half IP licensing revenue.
Future growth strategy centers on a multi-platform approach and the expansion of key mobile titles into international markets, specifically Taiwan and China.