Updated Mar 17, 2026 by GREE
GREE returned to profitability in Q1 FY2021 with ¥15.2 billion in net sales and ¥1.6 billion in operating income, exceeding internal forecasts.
Total costs were reduced by 9.4% to ¥13.6 billion, driven by business restructuring and lower advertising expenses following the conclusion of major anniversary events.
The company launched SINoALICE globally across 139 countries on July 1, 2020, as part of a strategic focus on international expansion.
GREE initiated a stock repurchase program of up to 20 million shares, valued at approximately ¥12.0 billion, to be completed by September 2021.
The company expanded its non-gaming portfolio, with the aumo advertising and media platform surpassing 10 million monthly users.
Future growth is anchored by a pipeline of two to three in-house titles annually, including upcoming releases such as Heaven Burns Red and a Knights of Sidonia game.
GREE returned to profitability in Q1 FY2021 with ¥15.2 billion in net sales and ¥1.6 billion in operating income, exceeding internal forecasts.
Total costs were reduced by 9.4% to ¥13.6 billion, driven by business restructuring and lower advertising expenses following the conclusion of major anniversary events.
The company launched SINoALICE globally across 139 countries on July 1, 2020, as part of a strategic focus on international expansion.
GREE initiated a stock repurchase program of up to 20 million shares, valued at approximately ¥12.0 billion, to be completed by September 2021.
The company expanded its non-gaming portfolio, with the aumo advertising and media platform surpassing 10 million monthly users.
Future growth is anchored by a pipeline of two to three in-house titles annually, including upcoming releases such as Heaven Burns Red and a Knights of Sidonia game.