Updated Mar 17, 2026 by CyberAgent
CyberAgent reported FY2020 net sales of ¥478.6 billion, a 5.5% year-over-year increase, while profit attributable to shareholders surged 289.9% to ¥6.6 billion.
The Game Business served as the primary profit driver, generating ¥30.3 billion in operating income through a combination of established smartphone titles and new releases.
The Media Business recorded an operating loss of ¥18.3 billion due to sustained strategic investment in the ABEMA streaming platform, despite a 22.6% increase in segment sales.
Basic earnings per share saw significant growth, rising from ¥13.45 in FY2019 to ¥52.41 in FY2020.
The company ended the fiscal year with a strong financial position, reporting total assets of ¥260.8 billion and a cash balance of ¥102.4 billion.
Management forecasts FY2021 revenue to reach ¥500 billion, with a continued strategy of balancing immediate profitability from gaming and advertising against long-term capital requirements for ABEMA.
CyberAgent reported FY2020 net sales of ¥478.6 billion, a 5.5% year-over-year increase, while profit attributable to shareholders surged 289.9% to ¥6.6 billion.
The Game Business served as the primary profit driver, generating ¥30.3 billion in operating income through a combination of established smartphone titles and new releases.
The Media Business recorded an operating loss of ¥18.3 billion due to sustained strategic investment in the ABEMA streaming platform, despite a 22.6% increase in segment sales.
Basic earnings per share saw significant growth, rising from ¥13.45 in FY2019 to ¥52.41 in FY2020.
The company ended the fiscal year with a strong financial position, reporting total assets of ¥260.8 billion and a cash balance of ¥102.4 billion.
Management forecasts FY2021 revenue to reach ¥500 billion, with a continued strategy of balancing immediate profitability from gaming and advertising against long-term capital requirements for ABEMA.