Updated Mar 17, 2026 by GREE
GREE concluded FY2020 with ¥62.7 billion in net sales and ¥3.2 billion in operating income, maintaining a strong financial position with ¥87 billion in cash and equivalents.
The company achieved a 25% year-over-year increase in overseas coin consumption, supported by the expansion of titles like Another Eden and SINoALICE into 139 regions.
GREE is pursuing global growth through strategic distribution partnerships with Chinese firms bilibili and X.D. Network.
The fourth quarter saw a minor operating loss of ¥0.1 billion, driven by one-time costs associated with office streamlining and the transition to remote work.
Operational strategy for FY2021 includes a consistent release cycle of two to three new titles annually, specifically targeting high-profile projects such as Assault Lily: Last Bullet and Heaven Burns Red.
The company is diversifying revenue beyond traditional mobile gaming by investing in XR technologies and expanding the reach of its REALITY virtual distribution app.
GREE concluded FY2020 with ¥62.7 billion in net sales and ¥3.2 billion in operating income, maintaining a strong financial position with ¥87 billion in cash and equivalents.
The company achieved a 25% year-over-year increase in overseas coin consumption, supported by the expansion of titles like Another Eden and SINoALICE into 139 regions.
GREE is pursuing global growth through strategic distribution partnerships with Chinese firms bilibili and X.D. Network.
The fourth quarter saw a minor operating loss of ¥0.1 billion, driven by one-time costs associated with office streamlining and the transition to remote work.
Operational strategy for FY2021 includes a consistent release cycle of two to three new titles annually, specifically targeting high-profile projects such as Assault Lily: Last Bullet and Heaven Burns Red.
The company is diversifying revenue beyond traditional mobile gaming by investing in XR technologies and expanding the reach of its REALITY virtual distribution app.