Updated Mar 17, 2026 by GREE
GREE Inc. reported Q3 FY2020 net sales of ¥15.4 billion and an operating income of ¥1.2 billion, achieving an 8.0% operating income ratio through cost discipline.
Profitability improved due to reduced advertising and depreciation expenses, alongside the strategic closure of underperforming gaming titles.
The global expansion of Another Eden drove a 1.4x quarter-on-quarter increase in overseas sales following its launch in 29 additional territories.
The company is preparing for future growth with a pipeline of four to six titles for FY2021 and beyond, including the global launch of SINoALICE and the media-mix project Assault Lily: Last Bullet.
Management expects a weaker Q4 due to COVID-19-related advertising headwinds and anticipated one-time losses from ongoing structural reforms and portfolio reviews.
GREE is maintaining shareholder returns through a ¥2.5 billion stock repurchase program and a stable dividend forecast of ¥10 per share.
The company’s geographic footprint has expanded to over 130 countries and territories, while the REALITY platform continues to scale within the live entertainment segment.
GREE Inc. reported Q3 FY2020 net sales of ¥15.4 billion and an operating income of ¥1.2 billion, achieving an 8.0% operating income ratio through cost discipline.
Profitability improved due to reduced advertising and depreciation expenses, alongside the strategic closure of underperforming gaming titles.
The global expansion of Another Eden drove a 1.4x quarter-on-quarter increase in overseas sales following its launch in 29 additional territories.
The company is preparing for future growth with a pipeline of four to six titles for FY2021 and beyond, including the global launch of SINoALICE and the media-mix project Assault Lily: Last Bullet.
Management expects a weaker Q4 due to COVID-19-related advertising headwinds and anticipated one-time losses from ongoing structural reforms and portfolio reviews.
GREE is maintaining shareholder returns through a ¥2.5 billion stock repurchase program and a stable dividend forecast of ¥10 per share.
The company’s geographic footprint has expanded to over 130 countries and territories, while the REALITY platform continues to scale within the live entertainment segment.