Updated Mar 17, 2026 by GREE
GREE reported Q2 FY2019 net sales of ¥17.7 billion and operating income of ¥1.0 billion, reflecting a year-over-year decline in profitability due to deliberate reinvestment strategies.
The company maintains a strong liquidity position with ¥86.9 billion in net cash, which is being deployed to fund the development of the REALITY Avatar platform and the growth of the media app aumo.
GREE is shifting its business model from domestic mobile dominance toward a global, multi-platform strategy, including self-distribution in international markets and the release of titles like Fishing Star on Nintendo Switch.
Operating income is projected to decline further in Q3 to between ¥0.3 billion and ¥0.8 billion as the company continues to absorb high development and overseas marketing costs.
To offset investment costs, the organization is streamlining operations by withdrawing from unprofitable titles and optimizing its workforce, which totaled 1,701 employees as of December 2018.
Core intellectual properties, specifically DanMachi and Another Eden, are being prioritized for international expansion to support the company's long-term growth objectives.
GREE reported Q2 FY2019 net sales of ¥17.7 billion and operating income of ¥1.0 billion, reflecting a year-over-year decline in profitability due to deliberate reinvestment strategies.
The company maintains a strong liquidity position with ¥86.9 billion in net cash, which is being deployed to fund the development of the REALITY Avatar platform and the growth of the media app aumo.
GREE is shifting its business model from domestic mobile dominance toward a global, multi-platform strategy, including self-distribution in international markets and the release of titles like Fishing Star on Nintendo Switch.
Operating income is projected to decline further in Q3 to between ¥0.3 billion and ¥0.8 billion as the company continues to absorb high development and overseas marketing costs.
To offset investment costs, the organization is streamlining operations by withdrawing from unprofitable titles and optimizing its workforce, which totaled 1,701 employees as of December 2018.
Core intellectual properties, specifically DanMachi and Another Eden, are being prioritized for international expansion to support the company's long-term growth objectives.