Updated Mar 23, 2026 by Koei Tecmo
Koei Tecmo’s first-half fiscal 2019 sales fell 4.8% to ¥17.407 billion, while operating profit dropped 26.6% to ¥3.439 billion due to higher fixed development costs and a 21.2% decline in console package sales.
Net profit remained stable at ¥5.931 billion, bolstered by an 18.6% increase in non-operating income derived from real-estate sales and property disposals.
The company maintains its mid-term targets for FY2020, aiming for ¥43 billion in sales and ¥12 billion in operating profit, supported by a strategy to launch a 5-million-copy console title and a ¥1-billion-monthly mobile title.
Digital unit sales surged 140%, with overseas digital penetration reaching 78%, even as total entertainment revenue fell 10.8%.
Geographic performance was mixed, with Japan sales declining 6.4% to account for 65% of total revenue, while North American revenue grew 28.1% to ¥2.195 billion.
The sales shortfall was primarily attributed to delayed console releases, specifically 'Attack on Titan 2' and 'Fire Emblem: Three Houses,' despite steady performance from online titles like 'Uncharted Waters VI' and the 'Three Kingdoms' series.
Future investment plans include a ¥13.866 billion real-estate project and continued increases in development expenditures to support global IP expansion and multi-platform releases.
Koei Tecmo’s first-half fiscal 2019 sales fell 4.8% to ¥17.407 billion, while operating profit dropped 26.6% to ¥3.439 billion due to higher fixed development costs and a 21.2% decline in console package sales.
Net profit remained stable at ¥5.931 billion, bolstered by an 18.6% increase in non-operating income derived from real-estate sales and property disposals.
The company maintains its mid-term targets for FY2020, aiming for ¥43 billion in sales and ¥12 billion in operating profit, supported by a strategy to launch a 5-million-copy console title and a ¥1-billion-monthly mobile title.
Digital unit sales surged 140%, with overseas digital penetration reaching 78%, even as total entertainment revenue fell 10.8%.
Geographic performance was mixed, with Japan sales declining 6.4% to account for 65% of total revenue, while North American revenue grew 28.1% to ¥2.195 billion.
The sales shortfall was primarily attributed to delayed console releases, specifically 'Attack on Titan 2' and 'Fire Emblem: Three Houses,' despite steady performance from online titles like 'Uncharted Waters VI' and the 'Three Kingdoms' series.
Future investment plans include a ¥13.866 billion real-estate project and continued increases in development expenditures to support global IP expansion and multi-platform releases.