- 01
GREE reported Q1 FY2019 net sales of 18.2 billion yen and an operating income of 1.6 billion yen, exceeding internal forecasts despite a quarter-on-quarter sales decline caused by the absence of previous major title anniversaries.
- 02
Net income grew significantly compared to the previous period, driven by the sale of investment securities and the lack of recurring impairment losses.
- 03
The company is shifting its gaming strategy toward self-distribution in North America, South Korea, and Taiwan for titles like DanMachi to improve profit margins compared to partner-led models.
- 04
GREE is diversifying its gaming portfolio by expanding into the Nintendo Switch market and developing four new titles, alongside its existing push into messenger-based gaming via the LINE Quick Game platform.
- 05
The live entertainment segment is centered on the full launch of the VTuber platform REALITY, supported by the VTuber Fund and strategic partnerships with King Records and Idea Factory.
- 06
Management issued a conservative Q2 operating income forecast of 1 to 1.5 billion yen to account for the volatility of overseas self-distribution and fluctuating user transactions in titles like Another Eden.