Updated Mar 2, 2026 by GREE
GREE, Inc. reported Q3 FY2018 net sales of ¥17.9 billion and operating income of ¥2.8 billion, achieving a 15% operating margin.
The company missed revenue targets due to delayed title launches and acquisitions but exceeded profit expectations by cutting ¥500 million in fixed costs and optimizing advertising spend.
GREE is pivoting to a three-pillar business model consisting of mobile gaming, advertising and media, and a new live entertainment segment focused on the Virtual YouTuber (VTuber) market.
The company projects Q4 revenue to reach ¥18.5 billion, driven by the global release of 'DanMachi' and domestic performance of 'In Love with News' and 'Puchiguru Love Live!'.
GREE is diversifying its gaming strategy by porting successful mobile IPs, such as 'Another Eden', to consoles including the Nintendo Switch.
The media segment is showing growth through the 'aumo' travel application, which has achieved a high category ranking in vertical media.
GREE, Inc. reported Q3 FY2018 net sales of ¥17.9 billion and operating income of ¥2.8 billion, achieving a 15% operating margin.
The company missed revenue targets due to delayed title launches and acquisitions but exceeded profit expectations by cutting ¥500 million in fixed costs and optimizing advertising spend.
GREE is pivoting to a three-pillar business model consisting of mobile gaming, advertising and media, and a new live entertainment segment focused on the Virtual YouTuber (VTuber) market.
The company projects Q4 revenue to reach ¥18.5 billion, driven by the global release of 'DanMachi' and domestic performance of 'In Love with News' and 'Puchiguru Love Live!'.
GREE is diversifying its gaming strategy by porting successful mobile IPs, such as 'Another Eden', to consoles including the Nintendo Switch.
The media segment is showing growth through the 'aumo' travel application, which has achieved a high category ranking in vertical media.