- 01
GREE, Inc. reported Q3 FY2018 net sales of ¥17.9 billion and operating income of ¥2.8 billion, achieving a 15% operating margin.
- 02
The company missed revenue targets due to delayed title launches and acquisitions but exceeded profit expectations by cutting ¥500 million in fixed costs and optimizing advertising spend.
- 03
GREE is pivoting to a three-pillar business model consisting of mobile gaming, advertising and media, and a new live entertainment segment focused on the Virtual YouTuber (VTuber) market.
- 04
The company projects Q4 revenue to reach ¥18.5 billion, driven by the global release of 'DanMachi' and domestic performance of 'In Love with News' and 'Puchiguru Love Live!'.
- 05
GREE is diversifying its gaming strategy by porting successful mobile IPs, such as 'Another Eden', to consoles including the Nintendo Switch.
- 06
The media segment is showing growth through the 'aumo' travel application, which has achieved a high category ranking in vertical media.