- 01
GREE achieved its first quarter-on-quarter sales growth in four years, reaching ¥15.3 billion in net sales for Q2 FY2017.
- 02
Operating income declined by ¥1.0 billion to ¥1.5 billion due to increased advertising spend and depreciation costs associated with the acquisition of the DragonSoul title.
- 03
The company is shifting focus toward native games, supported by a pipeline of ten titles including a Wild Arms smartphone collaboration with ForwardWorks and strong performance from Shometsu Toshi 2.
- 04
Legacy web game performance continues to decline, with coin consumption dropping to ¥11.9 billion, while international coin consumption rose to 3.6 billion following the DragonSoul acquisition.
- 05
Diversification efforts in video media, bolstered by the February 2017 acquisition of 3Minute, resulted in a 3.5x year-over-year sales increase.
- 06
GREE has entered the VR sector by supplying content to amusement facilities such as VR PARK TOKYO.
- 07
Q3 net sales are projected to remain flat at ¥15.3 billion, with operating income expected to dip to ¥1.2 billion due to rising fixed costs from new title launches.