Updated Mar 17, 2026 by GREE
GREE, Inc. concluded FY2016 with ¥69.9 billion in net sales and ¥14.2 billion in operating income, meeting internal forecasts despite a year-over-year decline in performance.
Domestic coin consumption in Japan fell significantly from 25.0 billion to 17.5 billion coins over the fiscal year, highlighting the contraction of legacy web game segments.
The company strengthened its financial position, increasing net cash reserves to ¥80.2 billion and achieving a 91% shareholders' equity ratio through ¥3.3 billion in annual cost reductions.
A strategic pivot toward native mobile titles includes a planned release of eight new games in FY2017 from subsidiaries Wright Flyer Studios and Pokelabo to replace legacy revenue streams.
The Ad Media business has become a key growth area, evidenced by a twentyfold increase in video advertisement sales during the fiscal year.
The organization has streamlined its workforce to 1,466 employees and is diversifying capital into virtual reality and home-related service platforms to support long-term growth.
GREE, Inc. concluded FY2016 with ¥69.9 billion in net sales and ¥14.2 billion in operating income, meeting internal forecasts despite a year-over-year decline in performance.
Domestic coin consumption in Japan fell significantly from 25.0 billion to 17.5 billion coins over the fiscal year, highlighting the contraction of legacy web game segments.
The company strengthened its financial position, increasing net cash reserves to ¥80.2 billion and achieving a 91% shareholders' equity ratio through ¥3.3 billion in annual cost reductions.
A strategic pivot toward native mobile titles includes a planned release of eight new games in FY2017 from subsidiaries Wright Flyer Studios and Pokelabo to replace legacy revenue streams.
The Ad Media business has become a key growth area, evidenced by a twentyfold increase in video advertisement sales during the fiscal year.
The organization has streamlined its workforce to 1,466 employees and is diversifying capital into virtual reality and home-related service platforms to support long-term growth.