- 01
GREE, Inc. concluded FY2016 with ¥69.9 billion in net sales and ¥14.2 billion in operating income, meeting internal forecasts despite a year-over-year decline in performance.
- 02
Domestic coin consumption in Japan fell significantly from 25.0 billion to 17.5 billion coins over the fiscal year, highlighting the contraction of legacy web game segments.
- 03
The company strengthened its financial position, increasing net cash reserves to ¥80.2 billion and achieving a 91% shareholders' equity ratio through ¥3.3 billion in annual cost reductions.
- 04
A strategic pivot toward native mobile titles includes a planned release of eight new games in FY2017 from subsidiaries Wright Flyer Studios and Pokelabo to replace legacy revenue streams.
- 05
The Ad Media business has become a key growth area, evidenced by a twentyfold increase in video advertisement sales during the fiscal year.
- 06
The organization has streamlined its workforce to 1,466 employees and is diversifying capital into virtual reality and home-related service platforms to support long-term growth.