Updated Mar 17, 2026 by GREE
Operating profit rose to ¥9.8 billion, a ¥2.0 billion increase driven by a 12% reduction in total costs, despite net sales falling to ¥35.3 billion.
The company achieved a ¥3.7 billion reduction in advertising and fixed expenses, meeting its cost-reduction targets ahead of schedule.
Smartphone operations now account for 65% of total coin consumption, with smartphone-specific consumption growing by ¥1.6 billion during the quarter.
A ¥5.2 billion extraordinary loss was recorded due to asset write-offs for underperforming titles and provisions for a voluntary retirement program.
Management projects a full turnaround in sales and profits by Q4 FY2014, supported by a strategy to diversify beyond traditional card battle games.
The company aims to achieve a 15% year-over-year reduction in fixed costs by the end of the fiscal year while targeting monthly profitability for overseas operations by the end of 2013.
Operating profit rose to ¥9.8 billion, a ¥2.0 billion increase driven by a 12% reduction in total costs, despite net sales falling to ¥35.3 billion.
The company achieved a ¥3.7 billion reduction in advertising and fixed expenses, meeting its cost-reduction targets ahead of schedule.
Smartphone operations now account for 65% of total coin consumption, with smartphone-specific consumption growing by ¥1.6 billion during the quarter.
A ¥5.2 billion extraordinary loss was recorded due to asset write-offs for underperforming titles and provisions for a voluntary retirement program.
Management projects a full turnaround in sales and profits by Q4 FY2014, supported by a strategy to diversify beyond traditional card battle games.
The company aims to achieve a 15% year-over-year reduction in fixed costs by the end of the fiscal year while targeting monthly profitability for overseas operations by the end of 2013.