Updated Mar 21, 2026 by Koei Tecmo
Tecmo Koei achieved record-breaking growth for the first half of FY2014, with net sales rising 12.6% to 15.46 billion yen and net income surging 329.6% to 2.38 billion yen.
Operating profit increased by 83.8% to 1.65 billion yen, driven by effective cost management that improved the operating profit ratio from 6.5% to 10.7%.
The Game Software segment remains the primary revenue driver, highlighted by the success of 'Toukiden: The Age of Demons,' which sold 470,000 units across Japan and Asia.
The Online & Mobile segment grew significantly, supported by a user base exceeding 25 million across social and mobile platforms, including titles on the App Store and Google Play.
While 82.7% of total sales remain concentrated in Japan, the Asian market emerged as a key growth region with a 56% increase in revenue.
The company is prioritizing an 'IP Creation and Expansion' strategy, with future plans to target the PlayStation 4 and expand digital distribution and smartphone applications.
Management projects full-year sales of 37 billion yen and net income of 5.7 billion yen, supported by a dividend policy targeting a 50% payout ratio or a 50 yen minimum.
Tecmo Koei achieved record-breaking growth for the first half of FY2014, with net sales rising 12.6% to 15.46 billion yen and net income surging 329.6% to 2.38 billion yen.
Operating profit increased by 83.8% to 1.65 billion yen, driven by effective cost management that improved the operating profit ratio from 6.5% to 10.7%.
The Game Software segment remains the primary revenue driver, highlighted by the success of 'Toukiden: The Age of Demons,' which sold 470,000 units across Japan and Asia.
The Online & Mobile segment grew significantly, supported by a user base exceeding 25 million across social and mobile platforms, including titles on the App Store and Google Play.
While 82.7% of total sales remain concentrated in Japan, the Asian market emerged as a key growth region with a 56% increase in revenue.
The company is prioritizing an 'IP Creation and Expansion' strategy, with future plans to target the PlayStation 4 and expand digital distribution and smartphone applications.
Management projects full-year sales of 37 billion yen and net income of 5.7 billion yen, supported by a dividend policy targeting a 50% payout ratio or a 50 yen minimum.