Updated Mar 21, 2026 by Koei Tecmo
Tecmo Koei Holdings reported a 34.5% increase in net income to 554 million yen and a 26% rise in operating income to 897 million yen for the first half of the fiscal year ending March 2013.
Net sales remained nearly flat at 13,724 million yen, a marginal 0.7% increase, indicating that the company's profit growth was driven by improved operational efficiency rather than revenue expansion.
The game software segment, while seeing a 1% decline in sales, achieved a 69.1% surge in operating income, highlighting the high profitability of core titles.
The pachislot and pachinko segment experienced significant growth, with sales nearly doubling by 98.9%, which helped offset a 16.6% sales decline in the online and mobile segment.
The company projects a 9.8% increase in total net sales to 39,000 million yen for the full fiscal year, supported by an expected recovery in the online and mobile sector.
Annual operating income is forecasted to grow by 21.6% for the full fiscal year, driven by the continued strength of the game software segment and a diversified entertainment portfolio.
Tecmo Koei Holdings reported a 34.5% increase in net income to 554 million yen and a 26% rise in operating income to 897 million yen for the first half of the fiscal year ending March 2013.
Net sales remained nearly flat at 13,724 million yen, a marginal 0.7% increase, indicating that the company's profit growth was driven by improved operational efficiency rather than revenue expansion.
The game software segment, while seeing a 1% decline in sales, achieved a 69.1% surge in operating income, highlighting the high profitability of core titles.
The pachislot and pachinko segment experienced significant growth, with sales nearly doubling by 98.9%, which helped offset a 16.6% sales decline in the online and mobile segment.
The company projects a 9.8% increase in total net sales to 39,000 million yen for the full fiscal year, supported by an expected recovery in the online and mobile sector.
Annual operating income is forecasted to grow by 21.6% for the full fiscal year, driven by the continued strength of the game software segment and a diversified entertainment portfolio.