- 01
GREE achieved significant financial growth for Q1 ending September 2011, with net sales rising 145% year-over-year to 30.4 billion yen and operating profit increasing 168% to 16.6 billion yen.
- 02
The company raised its full-year net sales forecast by 40% to a range of 130–140 billion yen, driven by faster-than-expected monetization of smartphone content in Japan.
- 03
GREE reached 155.4 million registered users worldwide, with international users now accounting for over 82% of the total base.
- 04
Revenue growth was primarily fueled by a 49.5% quarterly increase in paid services sales, specifically from in-house social games and smartphone monetization.
- 05
The company is executing a global expansion strategy through the integration of the OpenFeint developer network and the establishment of new subsidiaries across Europe, Asia, and South America.
- 06
Strategic diversification efforts include the launch of GREE Ventures to target Southeast Asian startups and the acquisition of FEYNMAN Co., Ltd. to bolster the company's smartphone application portfolio.