Updated Mar 17, 2026 by GREE
GREE achieved record growth in fiscal year 2011 with net sales of 64.2 billion yen, including a 93% year-over-year increase in fourth-quarter net sales to 21.1 billion yen.
The acquisition of OpenFeint expanded GREE’s global user base to 123.6 million, significantly increasing its reach beyond its 26.4 million domestic Japanese users.
Operating profit for the fourth quarter rose 85% year-over-year to 9.8 billion yen, with paid services serving as the primary revenue driver at 18.4 billion yen for the quarter.
The company projects continued growth for fiscal year 2012, forecasting net sales between 90 and 100 billion yen.
Strategic globalization efforts include establishing physical offices in Beijing, Singapore, and London, alongside platform standardization partnerships with Tencent and mig33.
GREE is targeting a long-term goal of 300 million global users by shifting focus toward in-house smartphone game development and forming alliances with carriers like KDDI and SK Telecom.
GREE achieved record growth in fiscal year 2011 with net sales of 64.2 billion yen, including a 93% year-over-year increase in fourth-quarter net sales to 21.1 billion yen.
The acquisition of OpenFeint expanded GREE’s global user base to 123.6 million, significantly increasing its reach beyond its 26.4 million domestic Japanese users.
Operating profit for the fourth quarter rose 85% year-over-year to 9.8 billion yen, with paid services serving as the primary revenue driver at 18.4 billion yen for the quarter.
The company projects continued growth for fiscal year 2012, forecasting net sales between 90 and 100 billion yen.
Strategic globalization efforts include establishing physical offices in Beijing, Singapore, and London, alongside platform standardization partnerships with Tencent and mig33.
GREE is targeting a long-term goal of 300 million global users by shifting focus toward in-house smartphone game development and forming alliances with carriers like KDDI and SK Telecom.