Updated Mar 17, 2026 by GREE
GREE, Inc. achieved record net sales of 14.3 billion yen for the quarter ending December 2010, marking a 75% increase year-over-year.
Operating profit grew to 6.9 billion yen, a 36% increase over the previous year, despite heavy investment in data center infrastructure and personnel for its 23.83 million subscribers.
Paid service revenue rose 18% quarter-over-quarter, driven by the monetization of original titles such as Pirate Kingdom Columbus and Monster Planet.
The GREE Platform ecosystem expanded rapidly, doubling its title count to 560 within three months and introducing new monthly fee plans for partner applications.
The company initiated an international expansion strategy by establishing a U.S. subsidiary and forming a partnership with Tencent to enter the Chinese market.
GREE is aggressively pivoting its business model toward smartphones, launching Android beta versions and free casual games for iOS to supplement its core feature phone segment.
To support a global user base, the company implemented enhanced safety protocols, including 24-hour monitoring and age verification systems for younger users.
GREE, Inc. achieved record net sales of 14.3 billion yen for the quarter ending December 2010, marking a 75% increase year-over-year.
Operating profit grew to 6.9 billion yen, a 36% increase over the previous year, despite heavy investment in data center infrastructure and personnel for its 23.83 million subscribers.
Paid service revenue rose 18% quarter-over-quarter, driven by the monetization of original titles such as Pirate Kingdom Columbus and Monster Planet.
The GREE Platform ecosystem expanded rapidly, doubling its title count to 560 within three months and introducing new monthly fee plans for partner applications.
The company initiated an international expansion strategy by establishing a U.S. subsidiary and forming a partnership with Tencent to enter the Chinese market.
GREE is aggressively pivoting its business model toward smartphones, launching Android beta versions and free casual games for iOS to supplement its core feature phone segment.
To support a global user base, the company implemented enhanced safety protocols, including 24-hour monitoring and age verification systems for younger users.