Updated Jun 25, 2026 by GREE
GREE reported strong quarterly growth with net sales rising 13% to ¥12.41 billion, operating profit increasing 18% to ¥6.22 billion, and net income climbing 19% to ¥3.70 billion.
Revenue growth was primarily driven by the success of first-party titles like 'Pirate Kingdom Columbus' and the introduction of a monthly fee model for 'Hacöniwa'.
The company reached 22.46 million members by September 2010, with a demographic profile where 46% of the user base is aged 30 or older.
Operating expenses increased across the board, with cost of sales rising 25% due to higher rental charges and advertising spend growing by 22%.
GREE is aggressively expanding its ecosystem by opening its platform to third-party developers and launching mobile services for smartphones.
International expansion efforts include plans to open offices in North America and Asia, alongside a partnership with Project Goth, Inc. to target emerging mobile social networking markets.
GREE reported strong quarterly growth with net sales rising 13% to ¥12.41 billion, operating profit increasing 18% to ¥6.22 billion, and net income climbing 19% to ¥3.70 billion.
Revenue growth was primarily driven by the success of first-party titles like 'Pirate Kingdom Columbus' and the introduction of a monthly fee model for 'Hacöniwa'.
The company reached 22.46 million members by September 2010, with a demographic profile where 46% of the user base is aged 30 or older.
Operating expenses increased across the board, with cost of sales rising 25% due to higher rental charges and advertising spend growing by 22%.
GREE is aggressively expanding its ecosystem by opening its platform to third-party developers and launching mobile services for smartphones.
International expansion efforts include plans to open offices in North America and Asia, alongside a partnership with Project Goth, Inc. to target emerging mobile social networking markets.