Updated Mar 17, 2026 by mixi
Mixi, Inc. reported substantial growth for the nine months ended December 31, 2015, with net sales reaching ¥150,285 million, a 120.1% increase year-over-year.
Operating income surged 124.9% to ¥67,305 million, while profit attributable to owners of the parent rose 130.5% to ¥44,032 million.
The Entertainment Business segment, driven primarily by the game Monster Strike, accounted for the vast majority of performance with ¥140,303 million in net sales and ¥70,348 million in segment profit.
The company’s financial position strengthened significantly, with the equity ratio improving from 51.4% to 74.6% and cash and deposits rising to ¥90,380 million.
The Media Platform Business, encompassing mixi.jp and acquisitions like TicketCamp and MUSE & Co., contributed ¥9,981 million to total net sales.
Mixi maintained its full-year forecast for the fiscal year ending March 31, 2016, projecting ¥205,000 million in net sales and ¥59,000 million in profit.
The company implemented a strategic business reorganization into Entertainment and Media Platform segments and adopted EBITDA as the primary metric for evaluating segment performance.
Mixi, Inc. reported substantial growth for the nine months ended December 31, 2015, with net sales reaching ¥150,285 million, a 120.1% increase year-over-year.
Operating income surged 124.9% to ¥67,305 million, while profit attributable to owners of the parent rose 130.5% to ¥44,032 million.
The Entertainment Business segment, driven primarily by the game Monster Strike, accounted for the vast majority of performance with ¥140,303 million in net sales and ¥70,348 million in segment profit.
The company’s financial position strengthened significantly, with the equity ratio improving from 51.4% to 74.6% and cash and deposits rising to ¥90,380 million.
The Media Platform Business, encompassing mixi.jp and acquisitions like TicketCamp and MUSE & Co., contributed ¥9,981 million to total net sales.
Mixi maintained its full-year forecast for the fiscal year ending March 31, 2016, projecting ¥205,000 million in net sales and ¥59,000 million in profit.
The company implemented a strategic business reorganization into Entertainment and Media Platform segments and adopted EBITDA as the primary metric for evaluating segment performance.