Updated Mar 17, 2026 by KLab
KLab Inc. reported a 29.4% year-over-year revenue decline to 16.88 billion yen for the fiscal year ending December 31, 2022, driven by the withdrawal of underperforming titles and weak sales for Captain Tsubasa: Dream Team.
Net loss attributable to owners improved significantly to 541.9 million yen in 2022, down from 3.47 billion yen in 2021, aided by reduced operating expenses and foreign exchange gains.
Operating losses narrowed to 598 million yen from 1.1 billion yen in the previous year, supported by aggressive cost-cutting measures and the sustained performance of BLEACH Brave Souls.
Cash and cash equivalents increased to 6.02 billion yen, bolstered by 3.54 billion yen in financing activities, including long-term debt acquisition and the exercise of stock options.
The company withheld 2023 financial forecasts due to market volatility and the unpredictable nature of hit-driven mobile gaming cycles.
Future growth strategies focus on diversifying revenue through a co-developed title with Electronic Arts and an expansion into the blockchain entertainment sector.
KLab Inc. reported a 29.4% year-over-year revenue decline to 16.88 billion yen for the fiscal year ending December 31, 2022, driven by the withdrawal of underperforming titles and weak sales for Captain Tsubasa: Dream Team.
Net loss attributable to owners improved significantly to 541.9 million yen in 2022, down from 3.47 billion yen in 2021, aided by reduced operating expenses and foreign exchange gains.
Operating losses narrowed to 598 million yen from 1.1 billion yen in the previous year, supported by aggressive cost-cutting measures and the sustained performance of BLEACH Brave Souls.
Cash and cash equivalents increased to 6.02 billion yen, bolstered by 3.54 billion yen in financing activities, including long-term debt acquisition and the exercise of stock options.
The company withheld 2023 financial forecasts due to market volatility and the unpredictable nature of hit-driven mobile gaming cycles.
Future growth strategies focus on diversifying revenue through a co-developed title with Electronic Arts and an expansion into the blockchain entertainment sector.