Total PC player spending on the Epic Games Store reached $1.16 billion in 2025, a 6% year-over-year increase.
Revenue from third-party games surged by 57% to a record $400 million, even as total platform time played fell by 14% to 6.65 billion hours.
The platform’s free games program distributed 100 titles in 2025, helping 77% of participating games reach all-time peak player records and driving a 40% concurrent player increase for those titles on Steam.
The total PC user base grew to over 317 million, with cross-platform accounts rising 8% to 972 million, despite annual average daily active users declining by 2%.
Epic Games plans to prioritize infrastructure in 2026, including a launcher architectural overhaul, new social features like voice chat, and a cross-promotion program with Fortnite.
Future expansion efforts for 2026 include entering the mobile markets of Japan and Brazil while continuing to refine self-publishing tools and API capabilities.
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