EG7 reported Q3 2024 net revenue of MSEK 466, a 32% increase, with adjusted EBITDA rising 204% to MSEK 102.
02
The company projects full-year 2024 revenue near SEK 1.8 billion and maintains a 2026 target of SEK 3 billion in revenue and SEK 1 billion in EBITDA.
03
Daybreak and Big Blue Bubble remain the primary revenue drivers, contributing 46% and 18% of net revenue respectively.
04
The acquisition of Singularity 6 on July 2 added the game Palia to the portfolio, contributing MSEK 28 to Q3 revenue.
05
MechWarrior 5: Clans, released October 17, holds a 79 Metacritic score and is positioned to outperform its predecessor, which generated over SEK 300 million in net revenue.
06
Adjusted EBITDA margins reached 20% in Q3, slightly below the 2024 full-year target due to the delayed release of MechWarrior 5: Clans.
07
The company ended the quarter with a net cash position of MSEK 219 after accounting for MSEK 119 in investing outflows related to M&A, capex, and publishing.
Insights
01
EG7 reported Q3 2024 net revenue of MSEK 466, a 32% increase, with adjusted EBITDA rising 204% to MSEK 102.
02
The company projects full-year 2024 revenue near SEK 1.8 billion and maintains a 2026 target of SEK 3 billion in revenue and SEK 1 billion in EBITDA.
03
Daybreak and Big Blue Bubble remain the primary revenue drivers, contributing 46% and 18% of net revenue respectively.
04
The acquisition of Singularity 6 on July 2 added the game Palia to the portfolio, contributing MSEK 28 to Q3 revenue.
05
MechWarrior 5: Clans, released October 17, holds a 79 Metacritic score and is positioned to outperform its predecessor, which generated over SEK 300 million in net revenue.
06
Adjusted EBITDA margins reached 20% in Q3, slightly below the 2024 full-year target due to the delayed release of MechWarrior 5: Clans.
07
The company ended the quarter with a net cash position of MSEK 219 after accounting for MSEK 119 in investing outflows related to M&A, capex, and publishing.