Gaming is a routine activity for 56% of Spanish players, with a notable gender gap where 65% of men play regularly compared to 42% of women.
02
90% of respondents expect gaming to reach ubiquity across all age groups, including older generations, by 2020.
03
78% of players anticipate a shift toward highly social gaming experiences, predicting that solitary play will become a rarity.
04
Nearly 90% of participants expect 3D rendering to become the industry standard and predict that motion-detecting devices will replace conventional controllers.
05
72% of respondents foresee an increase in online play, with men primarily favoring competitive environments while women prioritize social interaction.
06
Beyond entertainment, users identify significant potential for VR in non-gaming sectors, specifically citing surgical simulation, real-estate, e-commerce, and education.
Insights
01
Gaming is a routine activity for 56% of Spanish players, with a notable gender gap where 65% of men play regularly compared to 42% of women.
02
90% of respondents expect gaming to reach ubiquity across all age groups, including older generations, by 2020.
03
78% of players anticipate a shift toward highly social gaming experiences, predicting that solitary play will become a rarity.
04
Nearly 90% of participants expect 3D rendering to become the industry standard and predict that motion-detecting devices will replace conventional controllers.
05
72% of respondents foresee an increase in online play, with men primarily favoring competitive environments while women prioritize social interaction.
06
Beyond entertainment, users identify significant potential for VR in non-gaming sectors, specifically citing surgical simulation, real-estate, e-commerce, and education.