Updated Mar 17, 2026 by AEVI
The Spanish video-game market generated €996 million in 2014, marking a 6.8% year-over-year growth and establishing Spain as one of the four largest markets in Europe.
Piracy remains a significant economic challenge, with 240 million illegal downloads and 2 million physical infringements causing an estimated €226 million in lost revenue in 2014.
The sector served 13 million users in 2014, representing 36% of the population, with players aged 11–64 averaging 5.9 hours of gaming per week.
The number of development studios in Spain grew by 21% to nearly 400 companies, with projections suggesting sector employment could double to over 7,000 jobs by 2019.
Market revenue in 2014 was split between €755 million in physical sales and €241 million in online sales, with software contributing €364 million, hardware €301 million, and accessories €90 million.
Gender participation in the Spanish market reached 45.3% for men and 32.8% for women, with physical copies remaining the most popular format among 7.9 million users.
The Spanish video-game market generated €996 million in 2014, marking a 6.8% year-over-year growth and establishing Spain as one of the four largest markets in Europe.
Piracy remains a significant economic challenge, with 240 million illegal downloads and 2 million physical infringements causing an estimated €226 million in lost revenue in 2014.
The sector served 13 million users in 2014, representing 36% of the population, with players aged 11–64 averaging 5.9 hours of gaming per week.
The number of development studios in Spain grew by 21% to nearly 400 companies, with projections suggesting sector employment could double to over 7,000 jobs by 2019.
Market revenue in 2014 was split between €755 million in physical sales and €241 million in online sales, with software contributing €364 million, hardware €301 million, and accessories €90 million.
Gender participation in the Spanish market reached 45.3% for men and 32.8% for women, with physical copies remaining the most popular format among 7.9 million users.