Updated Mar 17, 2026 by CyberAgent
CyberAgent’s FY2023 operating income plummeted 66.9% to ¥22,351 million, driven largely by a 62.5% profit decline in the Game Business due to lower revenue from high-margin titles.
Net income attributable to owners of the parent dropped significantly to ¥3,540 million from ¥22,901 million in the previous year, reducing basic earnings per share from ¥45.29 to ¥6.99.
The Media Business, anchored by ABEMA, grew revenue by 25.8% behind events like the FIFA World Cup Qatar 2022 but remained unprofitable with a segment loss of ¥12,873 million.
Despite earnings pressures, the company maintained a strong liquidity position with ¥201,780 million in cash and cash equivalents, bolstered by the issuance of convertible bonds.
The Internet Advertisement Business expanded its market share during the period but suffered a 26.3% decrease in segment profit.
Management projects a 34.2% increase in operating income for FY2024, relying on a pipeline of new game releases and reduced deficits in the Media Business.
CyberAgent remains heavily reliant on the Japanese domestic market, which accounts for over 90% of the company's total sales and assets.
CyberAgent’s FY2023 operating income plummeted 66.9% to ¥22,351 million, driven largely by a 62.5% profit decline in the Game Business due to lower revenue from high-margin titles.
Net income attributable to owners of the parent dropped significantly to ¥3,540 million from ¥22,901 million in the previous year, reducing basic earnings per share from ¥45.29 to ¥6.99.
The Media Business, anchored by ABEMA, grew revenue by 25.8% behind events like the FIFA World Cup Qatar 2022 but remained unprofitable with a segment loss of ¥12,873 million.
Despite earnings pressures, the company maintained a strong liquidity position with ¥201,780 million in cash and cash equivalents, bolstered by the issuance of convertible bonds.
The Internet Advertisement Business expanded its market share during the period but suffered a 26.3% decrease in segment profit.
Management projects a 34.2% increase in operating income for FY2024, relying on a pipeline of new game releases and reduced deficits in the Media Business.
CyberAgent remains heavily reliant on the Japanese domestic market, which accounts for over 90% of the company's total sales and assets.