Updated Mar 17, 2026 by KLab
KLab Inc. reported a net loss of 1.34 billion yen for the first half of 2016, a significant reversal from the 665 million yen profit recorded during the same period in 2015.
Consolidated revenue fell 14.9% year-over-year to 8.88 billion yen, driven primarily by declining performance from the title Love Live! School Idol Festival.
Operating income plummeted 96.7% to 51 million yen, while the company recorded an ordinary loss of 746 million yen for the period ending June 30, 2016.
Extraordinary losses reached 867 million yen, including 757 million yen in impairment charges specifically tied to the titles Puzzle Wonderland and Age of Empires: World Domination.
The company incurred 752 million yen in foreign exchange losses resulting from the valuation of foreign currency assets.
Despite the financial downturn, KLab maintained a strong equity ratio of 78.4% as of the end of the first half of 2016.
Management withheld a full-year financial forecast due to mobile gaming industry volatility, projecting only a 797 million yen net loss for the first three quarters of 2016.
KLab Inc. reported a net loss of 1.34 billion yen for the first half of 2016, a significant reversal from the 665 million yen profit recorded during the same period in 2015.
Consolidated revenue fell 14.9% year-over-year to 8.88 billion yen, driven primarily by declining performance from the title Love Live! School Idol Festival.
Operating income plummeted 96.7% to 51 million yen, while the company recorded an ordinary loss of 746 million yen for the period ending June 30, 2016.
Extraordinary losses reached 867 million yen, including 757 million yen in impairment charges specifically tied to the titles Puzzle Wonderland and Age of Empires: World Domination.
The company incurred 752 million yen in foreign exchange losses resulting from the valuation of foreign currency assets.
Despite the financial downturn, KLab maintained a strong equity ratio of 78.4% as of the end of the first half of 2016.
Management withheld a full-year financial forecast due to mobile gaming industry volatility, projecting only a 797 million yen net loss for the first three quarters of 2016.