Updated Jun 25, 2026 by PCF Group
People Can Fly aims to generate at least 3 billion PLN in combined revenue between 2023 and 2027 through a portfolio of six new releases.
The studio is transitioning from a single-title developer to a multi-project, self-publishing entity capable of simultaneous AAA production.
The development pipeline includes the AAA work-for-hire title Gemini (2026), three self-funded AAA projects (Dagger, Bifrost, and Victoria) slated for 2025-2026, and various compact-AAA and VR titles.
The company has scaled to over 600 employees, with approximately 400 developers distributed across North American and European studios.
Strategic acquisitions of Phosphor Games, Game On Creative, and Incuvo S.A. have expanded the studio's capabilities into motion capture, cinematics, and virtual reality.
Production capacity has been restructured into a matrix-based, parallel development model supported by a proprietary Unreal Engine framework and internal Centers of Excellence.
People Can Fly aims to generate at least 3 billion PLN in combined revenue between 2023 and 2027 through a portfolio of six new releases.
The studio is transitioning from a single-title developer to a multi-project, self-publishing entity capable of simultaneous AAA production.
The development pipeline includes the AAA work-for-hire title Gemini (2026), three self-funded AAA projects (Dagger, Bifrost, and Victoria) slated for 2025-2026, and various compact-AAA and VR titles.
The company has scaled to over 600 employees, with approximately 400 developers distributed across North American and European studios.
Strategic acquisitions of Phosphor Games, Game On Creative, and Incuvo S.A. have expanded the studio's capabilities into motion capture, cinematics, and virtual reality.
Production capacity has been restructured into a matrix-based, parallel development model supported by a proprietary Unreal Engine framework and internal Centers of Excellence.