- 01
People Can Fly aims to generate at least 3 billion PLN in combined revenue between 2023 and 2027 through a portfolio of six new releases.
- 02
The studio is transitioning from a single-title developer to a multi-project, self-publishing entity capable of simultaneous AAA production.
- 03
The development pipeline includes the AAA work-for-hire title Gemini (2026), three self-funded AAA projects (Dagger, Bifrost, and Victoria) slated for 2025-2026, and various compact-AAA and VR titles.
- 04
The company has scaled to over 600 employees, with approximately 400 developers distributed across North American and European studios.
- 05
Strategic acquisitions of Phosphor Games, Game On Creative, and Incuvo S.A. have expanded the studio's capabilities into motion capture, cinematics, and virtual reality.
- 06
Production capacity has been restructured into a matrix-based, parallel development model supported by a proprietary Unreal Engine framework and internal Centers of Excellence.