Updated Mar 17, 2026 by Nacon
Nacon reported a 24.5% year-over-year sales increase for Q1 2020/21, reaching €38.0 million despite a challenging comparison basis.
The accessories division grew 134.9% to €22.5 million, fueled by the acquisition of the RIG headset brand and expansion into the U.S. market.
Digital distribution accounted for 80.7% of total game turnover, with back-catalogue sales surging 340% to €10.8 million.
New game revenue declined 27.4% to €14.5 million during the quarter due to a lower volume of major releases.
The company reaffirmed its full-year 2020/21 financial guidance, projecting sales between €140 million and €150 million with an 18% operating income margin.
Long-term strategic targets for fiscal year 2022/23 remain set at €180 million to €200 million in sales, supported by a global workforce of 510 employees.
Nacon reported a 24.5% year-over-year sales increase for Q1 2020/21, reaching €38.0 million despite a challenging comparison basis.
The accessories division grew 134.9% to €22.5 million, fueled by the acquisition of the RIG headset brand and expansion into the U.S. market.
Digital distribution accounted for 80.7% of total game turnover, with back-catalogue sales surging 340% to €10.8 million.
New game revenue declined 27.4% to €14.5 million during the quarter due to a lower volume of major releases.
The company reaffirmed its full-year 2020/21 financial guidance, projecting sales between €140 million and €150 million with an 18% operating income margin.
Long-term strategic targets for fiscal year 2022/23 remain set at €180 million to €200 million in sales, supported by a global workforce of 510 employees.