Updated Mar 17, 2026 by Nacon
Nacon's net income surged 123.5% to 8.4 million euros for the first half of the 2022-23 fiscal year, supported by a 6.2% increase in total sales to 77.5 million euros.
The publishing division drove financial performance with a 72.3% revenue increase to 47.0 million euros, bolstered by new titles like Steelrising and Session Skate Sim alongside a 33.3% rise in back-catalogue sales.
A strategic shift toward higher-margin software publishing improved the company's gross margin to 61.4%, up from 52.1% in the previous year.
The accessories segment experienced a 34.7% decline in revenue, attributed to a global headset market downturn and a high base effect in the United States.
Net debt rose to 63.6 million euros, driven by the 34.1 million euro acquisition of Daedalic Entertainment and increased inventory costs resulting from the global electronic components crisis.
Management expects full-year growth to be tempered by the delay of major titles into the fourth quarter, with significant acceleration anticipated in the 2023-24 fiscal year.
The company is currently developing a pipeline of 50 games, including The Lord of the Rings: Gollum, which is now scheduled for release in the first half of the 2023-24 fiscal year.
Nacon's net income surged 123.5% to 8.4 million euros for the first half of the 2022-23 fiscal year, supported by a 6.2% increase in total sales to 77.5 million euros.
The publishing division drove financial performance with a 72.3% revenue increase to 47.0 million euros, bolstered by new titles like Steelrising and Session Skate Sim alongside a 33.3% rise in back-catalogue sales.
A strategic shift toward higher-margin software publishing improved the company's gross margin to 61.4%, up from 52.1% in the previous year.
The accessories segment experienced a 34.7% decline in revenue, attributed to a global headset market downturn and a high base effect in the United States.
Net debt rose to 63.6 million euros, driven by the 34.1 million euro acquisition of Daedalic Entertainment and increased inventory costs resulting from the global electronic components crisis.
Management expects full-year growth to be tempered by the delay of major titles into the fourth quarter, with significant acceleration anticipated in the 2023-24 fiscal year.
The company is currently developing a pipeline of 50 games, including The Lord of the Rings: Gollum, which is now scheduled for release in the first half of the 2023-24 fiscal year.