Tencent achieved RMB 5.38 billion in revenue for the first half of 2009, a 77.5% increase over the same period in 2008, with a net profit of RMB 2.23 billion.
See it on page 58The company maintained a strong net profit margin of 41.8% despite rising operational costs related to R&D, bandwidth, and revenue sharing.
See it on page 67Growth was primarily driven by Internet value-added services and the successful monetization of licensed online games, specifically DNF and Cross Fire.
See it on page 75Active user accounts reached 448 million by June 2009, supported by a workforce that expanded to 6,421 employees.
See it on page 56Tencent ended the period with a stable financial position, holding RMB 4.06 billion in cash and cash equivalents and a gearing ratio of 31%.
See it on page 74Management prioritized long-term content quality over immediate releases, opting to delay the launch of two in-house massively multiplayer online games until 2010.
See it on page 76The company utilized long-term incentive structures, including a 15-year extension of its Share Award Scheme, to align employee interests with corporate growth.
See it on page 83That's the gist.
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