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University of Debrecen

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1 document by University of Debrecen in the Game Industry Library, the newest “Spatiality and the Power of Simulation in Covideo Games” (2023).

Documents

Cover of Spatiality and the Power of Simulation in Covideo Games
Whitepaper3 pages

Spatiality and the Power of Simulation in Covideo Games

This paper examines how video games engaged with the COVID-19 pandemic, arguing that the medium helped people make sense of a nascent cultural trauma and map possible courses of action.

  • The paper argues that pandemic-era video games helped people make sense of an emerging cultural trauma by modelling systems and conveying meaning procedurally, going beyond mere distraction or social connection.
  • The analysis draws on a corpus of 49 entries from IndieCade's 2020 "Jamming the Curve" design competition, where teams had two weeks to build serious games grounded in real epidemiological data.
  • Using procedural rhetoric analysis, the author selected games that treated spatiality as a gameplay feature, used real-world data meaningfully, and generated procedural knowledge otherwise unavailable; spatiality and agency emerge as the central dimensions of how these games model the crisis.
University of DebrecenJun 2023