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Université Catholique de Louvain

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1 document by Université Catholique de Louvain in the Game Industry Library, the newest “Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners” (2022).

Documents

Cover of Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners
Whitepaper78 pages

Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners

Tablet-based story-listening interventions offer a viable and engaging method for supporting language comprehension in kindergarteners at risk for dyslexia.

  • A 12-week tablet-based story-listening intervention for kindergarteners at risk for dyslexia resulted in a 39% attrition rate, highlighting significant challenges in maintaining long-term school-based compliance.
  • Preliminary findings show that text-free, gamified interfaces using Unity 3D architecture are particularly effective at improving language comprehension for children with lower baseline listening skills.
  • Current game design lacks adaptive challenge levels and player-control mechanisms, leading to issues with sustained interest and observed ceiling effects across diverse learning profiles.
JMIR Serious GamesMar 2022

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