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Tampere University of Technology

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1 document by Tampere University of Technology in the Game Industry Library, the newest “Flow Experience in Game Based Learning: A Systematic Literature Review” (2017).

Documents

Cover of Flow Experience in Game Based Learning: A Systematic Literature Review
Whitepaper16 pages

Flow Experience in Game Based Learning: A Systematic Literature Review

The state of optimal engagement known as flow serves as a critical, yet inconsistently defined, pillar in the design and evaluation of serious games.

  • Research on flow in serious games remains largely conceptual, lacking robust empirical evidence to support the definitive impact of flow on learning outcomes.
  • A systematic review of 19 studies involving 1,775 participants found that while flow is positively linked to motivation and engagement, its direct causal relationship with learning requires further validation.
  • The most frequently measured dimensions of flow in serious games are concentration (89%), challenge-skill balance (83%), time distortion (83%), and sense of control (78%).
International Journal of Serious GamesMar 2017