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1 document by Sage Journals in the Game Industry Library, the newest “Penguins, Hype, and MMOGs for Kids: A Critical Reexamination of the 2008 "Boom"” (2016).

Documents

Cover of Penguins, Hype, and MMOGs for Kids: A Critical Reexamination of the 2008 "Boom"
Whitepaper35 pages

Penguins, Hype, and MMOGs for Kids: A Critical Reexamination of the 2008 "Boom"

The 2008 surge in children’s virtual worlds was largely a product of industry-manufactured hype rather than organic market growth.

Games and CultureMar 2016

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