Rutgers University-Camden
Organization1 report
1 document by Rutgers University-Camden in the Game Industry Library, the newest “Metanarrative Horror: The Existential Dread of Choice” (2024).
Documents
Whitepaper3 pages
Metanarrative Horror: The Existential Dread of Choice
This paper, by Claire Stricklin and Samuel Muscente of Rutgers University-Camden, argues that the opposing design paradigms of "sandbox" and "railroad" games each carry a distinct existential horror, and that these horrors can be deliberately exploited as a resource for self-reflexive horror design.
- The paper argues that the sandbox and railroad game paradigms each carry a distinct existential horror: the sandbox becomes aimless wandering through infinite choice, while the railroad becomes restrictive control that strips players of meaningful agency.
- Its central claim is that both extremes can be deliberately exploited as a resource for self-reflexive horror design, through alternating cycles of freedom and restriction.
- Black Mirror: Bandersnatch is analysed as a railroad exemplar, where binary choices and metanarrative framing make the player feel as pressured as the protagonist, and where a single decision is overridden regardless of input, revealing the apparent meaninglessness of choice.
Rutgers University-CamdenSep 2024