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1 document by Newcastle University in the Game Industry Library, the newest “Historical Clues: From Multiple-Choice to Evidence-Based Refutation in a Bilibili Audience Participation Game” (2026).

Documents

Cover of Historical Clues: From Multiple-Choice to Evidence-Based Refutation in a Bilibili Audience Participation Game
Whitepaper7 pages

Historical Clues: From Multiple-Choice to Evidence-Based Refutation in a Bilibili Audience Participation Game

Historical Clues: From Multiple-Choice to Evidence-Based Refutation in a Bilibili Audience Participation Game Yunfei Wang Lei Shi OpenLab School of Computing Newcastle University Newcastle University Newcastle, United Kingdom Newcastle upon Tyne, United Kingdom [email protected] [email protected] Wilk Oliveira Xin…

  • Historical Clues is an audience participation game (APG) designed for Bilibili that shifts historical learning from rote memorization to evidence-based reasoning by requiring viewers to refute misleading narratives.
  • The game utilizes a three-phase loop—Explore, Clue, and Boss—where viewers use danmaku (real-time comments) to steer an avatar, vote on primary source interpretations, and apply evidence cards to dismantle false historical claims.
  • The system distinguishes between strong and weak evidence, where strong cards immediately break a Boss claim and weak cards require further investigation of new sources, forcing a multi-causal understanding of history.
Newcastle UniversityOct 2026

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