Modulate
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1 document by Modulate in the Game Industry Library, the newest “Moderation Challenges in Digital Gaming Spaces: Prevalence of Offensive Behaviors in Voice Chat” (2022).
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Report13 pages
Moderation Challenges in Digital Gaming Spaces: Prevalence of Offensive Behaviors in Voice Chat
Take This partnered with Modulate, a voice moderation company, to produce what is described as the first known baseline on offensive behaviors in gaming voice chat.
- About one in four players had at least one incidence of offensive voice-chat language over the 30-day period.
- Racial/cultural hate speech made up more than half of all flagged offenses, at 53.35%.
- Perceived adult players were more likely than perceived underage players to have at least one flagged offense.
Take ThisNov 2022
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