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1 document by Modulate in the Game Industry Library, the newest “Moderation Challenges in Digital Gaming Spaces: Prevalence of Offensive Behaviors in Voice Chat” (2022).

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Cover of Moderation Challenges in Digital Gaming Spaces: Prevalence of Offensive Behaviors in Voice Chat
Report13 pages

Moderation Challenges in Digital Gaming Spaces: Prevalence of Offensive Behaviors in Voice Chat

Take This partnered with Modulate, a voice moderation company, to produce what is described as the first known baseline on offensive behaviors in gaming voice chat.

  • About one in four players had at least one incidence of offensive voice-chat language over the 30-day period.
  • Racial/cultural hate speech made up more than half of all flagged offenses, at 53.35%.
  • Perceived adult players were more likely than perceived underage players to have at least one flagged offense.
Take ThisNov 2022

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