Skip to main content

Hong Kong Baptist University

Organization1 report

1 document by Hong Kong Baptist University in the Game Industry Library, the newest “The Genesis of Wuxia Gaming: Adaptation, Nationalism, Rebellion, and the Emergence of Early Gaming Communities in the Sinosphere” (2024).

Documents

Cover of The Genesis of Wuxia Gaming: Adaptation, Nationalism, Rebellion, and the Emergence of Early Gaming Communities in the Sinosphere
Whitepaper3 pages

The Genesis of Wuxia Gaming: Adaptation, Nationalism, Rebellion, and the Emergence of Early Gaming Communities in the Sinosphere

This study traces the origins of Wuxia video games in the Sinosphere, spanning mainland China, Hong Kong, and Taiwan, during the late 1980s and 1990s.

  • Wuxia gaming in the Sinosphere is traced to Taiwan in 1986 and developed through the late 1980s and 1990s across mainland China, Hong Kong, and Taiwan, shaped heavily by Hong Kong Wuxia literature and martial arts cinema.
  • Chinese-speaking developers chose the Wuxia genre deliberately, using localization and nationalism to differentiate their products from global competitors that entered the market earlier.
  • The genre's cultural resonance came from the popularity of Wuxia novels and their film adaptations, and its themes of heroic ascension and scholarly ideals matched an early gaming community often viewed as elite and geek-centric.
Hong Kong Baptist UniversitySep 2024